Artist.

I am experienced 3D artist, specialising in 3D modelling and texturing with excellence in both hard-surface and soft-surface models. I skillfully create quality models that are optimised for the production pipeline. I produce UV maps that are consistent and conscious of the model. I am a fast and adaptive learner, constantly pushing myself to learn new techniques to become as effective as possible.

My Story

My love for art started quite young. I was always drawing in my free time during my childhood (mainly little cartoon drawings of my pets), but didn’t start to take it seriously until entering high-school. At 15 I was sketching almost everyday and found a passion for portraiture. I was excited by the fact that I felt I could capture a person’s feelings and personality through a graphite portrait of their face. From there I started experimenting with different traditional mediums and digital ones too.

Once I got comfortable creating portraits in Photoshop and Paint Tool Sai, I found myself wanting to explore other form of digital art. I started using After Effects to mashup footage from music videos to different songs, and creating visual effects to go with it. After graduating highschool, I was so passionate about digital media that I enrolled into a Bachelor of Media Arts at UNSW where I have since found a love for 3D modeling and animation.

Please contact me directly for projects or more information about my work or myself :)

olivia.elle.spurling@gmail.com
Instagram

 

Software Specialisations

 
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Maya

Arnold Renderer, MASH, and Bifrost

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Adobe Suite

Photoshop, Premiere Pro, After Effects, Animator, Illustrator, Indesign and more

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Substance Painter

Used to create detailed textures, then plugged into Maya

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Avid Pro Tools

For sound design projects and animation work.