Artist.
I am experienced 3D artist, specialising in 3D modelling and texturing with excellence in both hard-surface and soft-surface models. I skillfully create quality models that are optimised for the production pipeline. I produce UV maps that are consistent and conscious of the model. I am a fast and adaptive learner, constantly pushing myself to learn new techniques to become as effective as possible.
My Story
My love for art started quite young. I was always drawing in my free time during my childhood (mainly little cartoon drawings of my pets), but didn’t start to take it seriously until entering high-school. At 15 I was sketching almost everyday and found a passion for portraiture. I was excited by the fact that I felt I could capture a person’s feelings and personality through a graphite portrait of their face. From there I started experimenting with different traditional mediums and digital ones too.
Once I got comfortable creating portraits in Photoshop and Paint Tool Sai, I found myself wanting to explore other form of digital art. I started using After Effects to mashup footage from music videos to different songs, and creating visual effects to go with it. After graduating highschool, I was so passionate about digital media that I enrolled into a Bachelor of Media Arts at UNSW where I have since found a love for 3D modeling and animation.
Please contact me directly for projects or more information about my work or myself :)
Software Specialisations
Maya
Arnold Renderer, MASH, and Bifrost
Adobe Suite
Photoshop, Premiere Pro, After Effects, Animator, Illustrator, Indesign and more
Substance Painter
Used to create detailed textures, then plugged into Maya
Avid Pro Tools
For sound design projects and animation work.